Roblox Scripting (Luau)
Gameplay systems, progression, UI logic, saving, remotes, modular architecture, and bug fixing.
Roblox developer and freelance builder working across game systems, desktop tools, automation, experimental hardware, and visual prototypes that are made to ship.
What I Do
Full-stack game and software work, from feature systems to complete builds and production-ready tools.
Gameplay systems, progression, UI logic, saving, remotes, modular architecture, and bug fixing.
Core loops, pacing, balancing, maps, and structure that keeps players engaged and returning.
Desktop utilities, automation scripts, API integrations, and custom tools for workflows or games.
Prototyping and gameplay implementation in Unity with clean C# systems and iterative tuning.
Need a custom feature, rapid prototype, or technical cleanup? I handle practical scoped freelance work end-to-end.
Moderation, utility, game-linked commands, AI-powered chat, image processing, and scalable bot systems.
Portfolio
A curated slice of the projects on my desktop: Roblox systems, standalone apps, experimental interfaces, and IRL builds that started from scratch.
No Rules. No Instructions. No Limits.
Welcome to your dream. Type anything to make it appear, with more than 60 unique adjectives and with unlimited objects, beings, tools and anything in-between. Build, experiment, or just watch what happens. Every session is different. What you imagine is what you get.
Game systems, prototypes, and scripting work sit at the center of the portfolio. This profile anchors the live Roblox side while the rest of the page shows the broader software and maker work around it.
This page is split into featured work, a wider archive, IRL builds, and creative tooling so the portfolio can show range without flattening everything into one grid.
Currently in development, focused on replayable random obby runs and route variety.
A head-to-head voxel building game, designed around placement rounds, creativity, and competition.
A project I paused working on where you guess whether Fortnite crossover ideas are real or made up.
Program that links platforms like Steam and Spotify to map your interests for self-discovery or introductions.
I used this when my mic did not work; it turns text to voice using Google Cloud.
An onscreen circle you can throw around that turns your screen into a physics sandbox.
You can inquire if you want to see the projects displayed.
Parody of Roblox battle games like Jujutsu Shenanigans, still in development.
Breakable environment Roblox prototype focused on destruction and feedback feel.
One of my most documented desktop projects with solver logic and automation tests.
Packaged desktop audio utility with a cleaner build and delivery flow.
TouchDesigner experiment that converts camera input into ASCII-style visuals.
Scenes built around real-time visual and interaction workflows.
Custom hardware interface for direct playback control.
Basic remote-control car project with wireless control logic.
Mechanical build designed around freezer use and repeatable operation.
Additional hardware experiments summarized at a high level for portfolio context.
Camera-based input experiment built in TouchDesigner for gesture-driven cursor control.
Python recreation of the lyric display feel with interface-focused polish.
Edits and motion-oriented cuts. Edited using DaVinci Resolve, and Adobe Premiere Pro.
Intermediate design support for graphics, layouts, and presentation assets.
Toolkit
Focused on practical, shippable engineering with game feel and performance in mind.
Roblox & Game Systems
Programming
Automation & Platforms
Hardware & Creative
Contact
Open for Roblox commissions and freelance development. Message me on Discord or send an email with your project details.